Trick Dictionary

A B C D E F
G H I J K
L M N O P
Q R S T U
V W X Y Z

a

Air-to-Fakie
Any trick in the halfpipe where the wall is approached riding forwards, no rotation is made, and the snowboarder lands riding backwards.
Alley-oop
A term used to describe any maneuver in the halfpipe where one rotates 180 or more degrees in an uphill direction; that is, rotating backside on the frontside wall or rotating frontside on the backside wall.
Alpine Snowboarding
This term is most often used to describe riding a directional carving board with hardboots and plate bindings. Since there is no such thing as Nordic or cross-country snowboarding it is not used to describe snowboarding in general.
Asymmetrical Sidecut
Snowboard sidecut design in which the toe edge and heel edge have different sidecut radii. In shifted asymmetrical sidecut boards the center of the heel sidecut radius is shifted farther back than the toe side radius in order to compensate for the center of weight distribution which differs between toe and heel edges.

b

Backside
The backside of the snowboard is the side where the heels rest; and the backside of the snowboarder is the side to which his/her back faces.
Backside Air
Any air performed on the backside wall of the halfpipe.
Backside Rotation
A rotation in which your back the first thing to cross the vector in which you're traveling. i.e. clockwise for a regular-footer, and counter-clockwise for a goofy-footer.
Baseless Bindings
Snowboard bindings without a base plate. Thus, one's boots are in direct contact with the top of the snowboard and are as close to the snow as possible. Some people say it gives them a better "feeling" of the snow and terrain beneath the board; hence, better control. Other say it's a silly sales gimmick.
Blindside
A term given to any rotation where the snowboarder has oriented themselves "blind" to their takeoff or landing and must stretch to look over their shoulder. Such a technique usually increases the difficulty. (e.g. A backside alley oop air in the halfpipe is often harder than a frontside alley oop air because it is blindside).
Boned
A term used to explain the emphasis of style in a trick. In other words, if someone "boned out a method" they would grab hard and create an emphasis of the maneuver such that his/her legs or arms may appear extended or stretched to a maximum degree. To "Bone" means to straighten one or both legs.
Bonk
The act of hitting a no-snow object with the snowboard (e.g. A tail bonk could be hitting a picnic table with the tail of the snowboard).

c

 
 
 
 
 
 
 
 
 
 

Caballerial (Cab)
A halfpipe trick which begins fakie, spins 360 degrees, and lands riding forward. Named after skateboarding guru, Steve Caballero. Also see Half-Cab and Gay Twist.
Canadian Bacon Air
The rear hand reaches behind the rear leg to grab the toe edge between the bindings while the rear leg is boned.
Cant
A term used to describe the angle at which either foot is positioned medial or lateral from a vertical axis. In other words, how much angle beneath your feet from side to side bends your knees together or apart.
Cap Construction
Snowboard construction in which the top sheet wraps around to the steel edges. Provides increased torsional stiffness over a traditional top sheet and is of a simpler and cleaner cosmetic design because it does not require sidewalls.
Chicken Salad Air
The rear hand reaches between the legs and grabs the heel edge between the bindings while the front leg is boned. Also, the wrist is rotated inward to complete the grab.
Coping
A reference to the edge of the lip which runs the length of a halfpipe wall. Borrowed from pool coping. See Lip.
Corkscrew
A term used to describe a very fast and tightly performed rotation, either free riding or in the halfpipe.
Crail Air
The rear hand grabs the toe edge in front of the front foot while the rear leg is boned.
Crippler Air
An inverted aerial where the snowboarder performs a 180 degree flip. In other words, the athlete approaches a halfpipe wall riding forward, becomes airborne, rotates 90 degrees, flips over in the air, rotates another 90 degrees, and lands riding forward. See Inverted 180.
Crossbone Method Air
A Method Air where the back leg is boned. See Method Air.
Crooked Cop Air
Free riding version of the mosquito air. See Mosquito Air.

d

Disaster
A halfpipe lip trick where one lands with the coping perpendicular to the snowboard. Originated in skateboarding when skaters would land on the coping and allow their skateboard trucks (axle) to hang-up. With no trucks it's really not a disaster, but we'll call it that anyway.
Double Grab
Doing two separate tricks while in the air. One goes off of a jump, grabs the board one way, then grabs it in another way, then lands.
Double Handed Grab
Simultaneously grabbing the snowboard with both hands while in the air.
Duckfoot
A term used to describe stance angles with toes pointing outward like a duck.

e

Effective Edge
The length of metal edge on the snowboard which touches the snow; it is the effective part which is used to make a turn. Therefore, it does not include the edge of the tip and tail.
Eggflip
An Eggplant where the athlete chooses to flip over in order to re-enter the pipe instead of rotating 180 degrees. Thus, this trick is performed forward to fakie......or switchstance (fakie to forward).
Eggplant
A one handed 180 degree backside rotated invert in which the front hand is planted on the lip of the halfpipe wall.
Elguerial
An invert where the halfpipe wall is approached fakie, the rear hand is planted, a 360 degree backside rotation is made, and the rider lands going forward.
Eurocarve
A term used to describe a certain mode of riding in which the rider makes large and hard carving turns; usually riding high on the edge and leaning the body parallel to the ground. Certain equipment may also be associated with the eurocarver such as hard shell boots, plate bindings, and certain clothing. The style was popularized by Peter Bauer and Jean Nerva, two of the best slalom racers ever.

f

 
 
 
 
 
 
 
 
 
 
 
 
 
 

Fakie
A term for riding backwards. See also Switchstance.
540 Air (a.k.a. five)
The snowboarder rotates 540 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 540 degrees, and lands riding forward.
Flat Bottom
The area in a halfpipe between the two opposing transitional walls.
Flatland
Term used to describe tricks performed on a flat slope without obstacles. (e.g. nose slide, blunt slide, tail wheelie, etc...)
Freeride
Snowboarding on all types of terrain for fun...no contests, no halfpipe, no gates, no rules, etc...
Freestyle
The kind of snowboarding which is mostly associated with riding the halfpipe, but which may also be used to describe any type of snowboarding which includes tricks and maneuvers.
Fresh Fish Air
The backside version of the Stale Fish. See Stale Fish.
Frontside Air
A true Frontside Air is performed on the toeside wall of a halfpipe with a grab to the toeside edge between the feet. A frontside air can be any air performed on the toeside wall of the halfpipe.
Frontside Rotation
Rotating the direction your front heel points.
Frontside Wall
The wall that your toes point to when you're riding straight down a halfpipe. For goofy-footers it's the left wall, for regular footers it's the right.

g

Gay Twist
A Caballerial which includes a grab. See Caballerial.
Goofy Footed
Riding on a snowboard with the right foot in the forward position.
Grab
To grab either edge of the snowboard with one or both hands.

h

Half-Cab
Cannot be performed in the halfpipe. It is the freeriding version of the Caballerial in which one rotates 180 degrees from fakie to forward off of a straight jump. Also see Caballerial and Gay Twist.
Halfpipe
A snow structure built for freestyle snowboarding. It consists of opposing radial transition walls of the same height and size. Snowboarders utilize the halfpipe to catch air and perform tricks by traveling back and forth from wall to wall while moving down the fall line. The following are some recommended dimensions:


Handplant (Backside)
A 180 degree handplant in which both hands or the rear hand may be planted on the lip of the wall and the rotation is backside.
Handplant (Frontside)
A 180 degree handplant in which the front hand is planted on the lip of the wall and the rotation is frontside.
Handplant (Layback)
A 180 degree handplant in which the rear hand is planted on the lip of the wall behind the take off point and the rotation is frontside.
Hard Boots
Footwear designed for use in carving and racing. Boots are stiff and may use hard plastics to provide maximum support.
Ho Ho
An old-school general term given to any two handed handplant.
Hucker
One who throws himself/herself wildly through the air and does not land on his/her feet.

i

Iguana Air
The rear hand grabs the toe edge near the tail. Made famous by Damian Sanders.
Indy Air
A true "Indy Air" is performed backside with the rear hand grabbing between the bindings on the toe edge while the rear leg is boned. Done correctly the board will be even over high than the riders head.
Invert
A trick where the head is beneath the level of the board and the snowboarder balances on one or two hands.
Inverted Aerial
A maneuver where the snowboarder becomes airborne and upside down at any given moment.
Inverted 180
See Crippler.
Inverted 540
See McTwist.
Inverted 720 (720 McTwist)
An inverted aerial where the snowboarder performs a 720 degree rotational flip. In other words, the snowboarder approaches the wall riding forward, becomes airborne, rotates 720 degrees in a backside direction while performing a front flip, and lands riding fakie.

j

J-Tear
An invert where the athlete rotates roughly 540 degrees in a frontside direction while planting one or both hands on the lip of the wall. Invented by Mike Jacoby.
Japan Air
The front hand grabs the toe edge in front of the front foot(mute), both knees are bent, the rear leg boned, and the board is pulled to the level of the head.
Jib
The act of riding on something other than snow, i.e. rails, trees, garbage cans, logs.

l

Late
A term used to describe incorporating something into a trick just before its' completion and landing, i.e. a Method to Late 180 would mean doing a method air and at the last possible second rotating 180 degrees and landing fakie.
Lien Air
The front hand grabs the heel edge and the body leans out over the nose. Named after skateboarder Neil Blender. (Lien is Neil spelled backwards).
Lien Method Air
A cross between a Method and a Lien.
Lip
The top edge portion of the halfpipe wall. See Coping.
Lip Trick
Any trick performed on or near the lip of the wall of the halfpipe.

m

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

McEgg
An invert where the athlete plants the front hand on the wall, rotates 540 degrees in a backside direction, and lands riding forward.
McTwist
An inverted aerial where the athlete performs a 540 degree rotational flip. In other words, the athlete approaches the halfpipe wall riding forward, becomes airborne, rotates 540 degrees in a backside direction while performing a front flip, and lands riding forward. Named after skateboarder Mike McGill. See Inverted 540
Melonchollie Air
The front hand reaches behind the front leg and grabs the heel edge in-between the bindings while the front leg is boned.
Method Air
The front hand grabs the heel edge, both knees are bent, and the board is pulled to level of the head. See Crossbone Method Air.
Miller Flip
An invert where the halfpipe wall is approached riding forward, the front hand is planted, a 360 degree frontside rotation is made, and the rider lands riding fakie.
Misty Flip
The freeriding version of the McTwist. It is a partially inverted 540 degree front flip that is performed off of a straight jump. Therefore the approach is riding forward and the landing is fakie.
Mosquito Air
A halfpipe trick in which the front hand reaches behind the front leg and grabs the heel edge between the bindings. The front knee is then bent to touch the board tuck knee style. See Crooked Crop Air. Mute Air
The front hand grabs the toe edge either between the toes or in front of the front foot.

n

900 Air (a.k.a. nine)
The snowboarder rotates 900 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 900 degrees, and lands riding forward.
Nollie
Much like an Ollie only you spring off of your nose instead of your tail. See Ollie.
Nollie Frontflip
Springing off of the nose while going off of a jump and leaning forward, allows you to do a frontflip.
Nose Bonk
To hit an object with the nose of the snowboard.
Nose Grab Air
The front hand grabs the nose of the snowboard.
Nose Poke Air
Any maneuver where you bone your front leg and "poke" the nose of the snowboard in a direction away from your body usually while grabbing, i.e. Indy Nose Poke Air.
Nose Slide
To slide along the ground or an object solely on the nose of the snowboard.
Nuclear Air
The rear hand reaches across the front of the body and grabs the heel edge in front of the front foot.

o

Ollie
A method to obtain air without a jump by first lifting the front foot then lifting the rear foot as you spring off of the tail. See Nollie.
180 Air
The snowboarder rotates 180 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 180 degrees, and lands riding forward.

p

Palmer Air
A kind of method where the grab is near the nose, the board is pulled across the front of the body, and the nose is pointed downward. Named after Shaun Palmer.
Phillips 66
An invert where the athlete approaches the halfpipe wall riding fakie, plants the rear hand on the lip of the wall while doing a "front flip" and lands in the transition riding forward. Named after skateboarder Jeff Phillips.
Pop Tart
Airing from fakie to forward in the halfpipe without rotation.

r

Rail Slide
To slide the rails of the snowboard onto almost anything, other than a flat slope. Some good rail sliding surfaces include: fallen tree branches/logs, the coping of a halfpipe, a picnic table.
Revert
To switch from riding fakie to forward, or from forward to fakie, usually while the snowboard is still touching the ground.
Roast Beef Air
The rear hand reaches between the legs and grabs the heel edge between the bindings while the rear leg is boned.
Rocket Air
The front hand grabs the toe edge in front of the front foot (mute) and the back leg is boned while the board points perpendicular to the ground.

s

 
 
 
 
 
 
 
 

Sad Plant
A term used to describe any handplant where the front leg is boned for style.
Seatbelt Air
The front hand reaches across the body and grabs the tail while the front leg is boned.
720 Air (a.k.a. seven)
The snowboarder rotates 720 degrees in the air and lands riding forward. In the halfpipe, the rider approaches the wall riding forward, rotates 720 degrees, and lands riding fakie. Of course, it may also be performed switchstance by riding fakie and landing riding forward.
Shifty Air
A grabless trick where the upper torso and lower body are twisted in opposite directions and then returned to normal. Usually the front leg is boned.
Slob Air
The front hand grabs mute, the back leg is boned, and the board is kept parallel with the ground.
Smith Grind
A lip trick where one slides with the coping perpendicular to the snowboard, the front leg is boned, and the nose is oriented below the coping while the tail is above. This is another skate trick that doesn't really make sense in snowboarding.
Spaghetti Air
The rear hand reaches between the legs and behind the front leg to grab the toe edge in front of the front foot while the back leg is boned.
Stale Egg
An eggplant with a stalefish grab. See Eggplant and Stalefish.
Stalefish Air
The rear hand grabs the heel edge behind the rear leg and in between the bindings while the rear leg is boned. See Fresh Fish Air.
Stalemasky Air
The front hand reaches between the legs and grabs the heel edge between the bindings while the front leg is boned.
Stalled
When a maneuver is performed such that the point of emphasis in the maneuver is held or "stalled" for an extended period of time. Usually the best time to take a picture.
Stiffy Air
Any maneuver in which both legs are boned and a grab is incorporated, i.e. Mute Stiffy.
Swiss Cheese Air
The rear hand reaches between the legs behind the front leg and grabs the heel edge in front of the front foot while the back leg is boned.
Switchstance (Switch)
The term for performing a trick while riding fakie (backwards). It is important to note that it's a specific term given to a maneuver which is performed exactly like riding forwards. The only difference is the rider is going backwards, hence the term "switched stance". Thus, any trick may be performed switchstance. Also, see Fakie.

t

Tail Bonk
To hit an object with the tail of the snowboard. See Tail Tap.
Tail Grab Air
The rear hand grabs the tail of the snowboard.
Tail Poke
Any maneuver where you bone your rear leg and "poke" the tail of the snowboard in a direction away from your body, usually while grabbing.
Tail Slide
To slide along the ground or an object solely on the tail of the snowboard.
Tail Tap
See Tail Bonk.
Tail Wheelie
To ride solely on the tail of the snowboard with the nose in the air.
Taipan Air
The front hand reaches behind the front foot and grabs the toe edge between the bindings. The front knee is then bent to touch the board tuck knee style.
360 Air (a.k.a. three)
The snowboarder rotates 360 degrees in the air and lands riding forward. In the halfpipe, the rider approaches the wall riding forward, rotates 360 degrees, and lands riding fakie. This trick may also be performed by riding fakie and landing riding forwards; in which case it is called a Caballerial. See Caballerial.
Tuck knee
A technique where one knee is bent and the ankle bent sideways in order to touch the knee to the snowboard between the bindings. (e.g.. Tuck Knee Indy Air).
Tweaked
1. A term used to explain the emphasis of style in a trick. In other words, if someone "tweaked out a method" they would grab hard and create an emphasis of the maneuver such that their ankles or other joints may appear bent or twisted to a maximum degree. 2. A term used to describe an injury. i.e. "He tweaked his ankle." 3. Someone who isn't quite right, "He is seriously tweaked."
Twin Tip
A type of snowboard designed for freestyle snowboarding. It has an identical tip and a tail so that the board may be ridden similarly in both directions.

v

Vertical (Vert)
The vertical top portion of a wall in a halfpipe... which allows the snowboarder to fly straight up into the air; and not out of the pipe... or into the pipe.

w

Wall
The wall of a halfpipe is comprised of a transition and a vertical section.