Air-to-Fakie
Any trick in the halfpipe where the wall is
approached riding forwards, no rotation is made,
and the snowboarder lands riding backwards.
Alley-oop
A term used to describe any maneuver in the
halfpipe where one rotates 180 or more degrees in
an uphill direction; that is, rotating backside on
the frontside wall or rotating frontside on the
backside wall.
Alpine Snowboarding
This term is most often used to describe riding a
directional carving board with hardboots and plate
bindings. Since there is no such thing as Nordic or
cross-country snowboarding it is not used to
describe snowboarding in general.
Asymmetrical Sidecut
Snowboard sidecut design in which the toe edge and
heel edge have different sidecut radii. In shifted
asymmetrical sidecut boards the center of the heel
sidecut radius is shifted farther back than the toe
side radius in order to compensate for the center
of weight distribution which differs between toe
and heel edges.
Backside
The backside of the snowboard is the side where the
heels rest; and the backside of the snowboarder is
the side to which his/her back faces.
Backside Air
Any air performed on the backside wall of the
halfpipe.
Backside Rotation
A rotation in which your back the first thing to
cross the vector in which you're traveling. i.e.
clockwise for a regular-footer, and
counter-clockwise for a goofy-footer.
Baseless Bindings
Snowboard bindings without a base plate. Thus,
one's boots are in direct contact with the top of
the snowboard and are as close to the snow as
possible. Some people say it gives them a better
"feeling" of the snow and terrain beneath the
board; hence, better control. Other say it's a
silly sales gimmick.
Blindside
A term given to any rotation where the snowboarder
has oriented themselves "blind" to their takeoff or
landing and must stretch to look over their
shoulder. Such a technique usually increases the
difficulty. (e.g. A backside alley oop air in the
halfpipe is often harder than a frontside alley oop
air because it is blindside).
Boned
A term used to explain the emphasis of style in a
trick. In other words, if someone "boned out a
method" they would grab hard and create an emphasis
of the maneuver such that his/her legs or arms may
appear extended or stretched to a maximum degree.
To "Bone" means to straighten one or both legs.
Bonk
The act of hitting a no-snow object with the
snowboard (e.g. A tail bonk could be hitting a
picnic table with the tail of the snowboard).
Caballerial
(Cab)
A halfpipe trick which begins fakie, spins 360
degrees, and lands riding forward. Named after
skateboarding guru, Steve Caballero. Also see
Half-Cab
and Gay
Twist.
Canadian Bacon Air
The rear hand reaches behind the rear leg to grab
the toe edge between the bindings while the rear
leg is boned.
Cant
A term used to describe the angle at which either
foot is positioned medial or lateral from a
vertical axis. In other words, how much angle
beneath your feet from side to side bends your
knees together or apart.
Cap Construction
Snowboard construction in which the top sheet wraps
around to the steel edges. Provides increased
torsional stiffness over a traditional top sheet
and is of a simpler and cleaner cosmetic design
because it does not require sidewalls.
Chicken Salad Air
The rear hand reaches between the legs and grabs
the heel edge between the bindings while the front
leg is boned. Also, the wrist is rotated inward to
complete the grab.
Coping
A reference to the edge of the lip which runs the
length of a halfpipe wall. Borrowed from pool
coping. See Lip.
Corkscrew
A term used to describe a very fast and tightly
performed rotation, either free riding or in the
halfpipe.
Crail Air
The rear hand grabs the toe edge in front of the
front foot while the rear leg is boned.
Crippler Air
An inverted aerial where the snowboarder performs a
180 degree flip. In other words, the athlete
approaches a halfpipe wall riding forward, becomes
airborne, rotates 90 degrees, flips over in the
air, rotates another 90 degrees, and lands riding
forward. See Inverted
180.
Crossbone Method
Air
A Method Air where the back leg is boned. See
Method
Air.
Crooked Cop Air
Free riding version of the mosquito air. See
Mosquito
Air.
Disaster
A halfpipe lip trick where one lands with the
coping perpendicular to the snowboard. Originated
in skateboarding when skaters would land on the
coping and allow their skateboard trucks (axle) to
hang-up. With no trucks it's really not a disaster,
but we'll call it that anyway.
Double Grab
Doing two separate tricks while in the air. One
goes off of a jump, grabs the board one way, then
grabs it in another way, then lands.
Double Handed Grab
Simultaneously grabbing the snowboard with both
hands while in the air.
Duckfoot
A term used to describe stance angles with toes
pointing outward like a duck.
Effective Edge
The length of metal edge on the snowboard which
touches the snow; it is the effective part which is
used to make a turn. Therefore, it does not include
the edge of the tip and tail.
Eggflip
An Eggplant where the athlete chooses to flip over
in order to re-enter the pipe instead of rotating
180 degrees. Thus, this trick is performed forward
to fakie......or switchstance (fakie to
forward).
Eggplant
A one handed 180 degree backside rotated invert in
which the front hand is planted on the lip of the
halfpipe wall.
Elguerial
An invert where the halfpipe wall is approached
fakie, the rear hand is planted, a 360 degree
backside rotation is made, and the rider lands
going forward.
Eurocarve
A term used to describe a certain mode of riding in
which the rider makes large and hard carving turns;
usually riding high on the edge and leaning the
body parallel to the ground. Certain equipment may
also be associated with the eurocarver such as hard
shell boots, plate bindings, and certain clothing.
The style was popularized by Peter Bauer and Jean
Nerva, two of the best slalom racers ever.
Fakie
A term for riding backwards. See also
Switchstance.
540 Air (a.k.a. five)
The snowboarder rotates 540 degrees in the air and
lands riding fakie. In the halfpipe, the rider
approaches the wall riding forward, rotates 540
degrees, and lands riding forward.
Flat Bottom
The area in a halfpipe between the two opposing
transitional walls.
Flatland
Term used to describe tricks performed on a flat
slope without obstacles. (e.g. nose slide, blunt
slide, tail wheelie, etc...)
Freeride
Snowboarding on all types of terrain for fun...no
contests, no halfpipe, no gates, no rules,
etc...
Freestyle
The kind of snowboarding which is mostly associated
with riding the halfpipe, but which may also be
used to describe any type of snowboarding which
includes tricks and maneuvers.
Fresh Fish Air
The backside version of the Stale Fish. See
Stale
Fish.
Frontside Air
A true Frontside Air is performed on the toeside
wall of a halfpipe with a grab to the toeside edge
between the feet. A frontside air can be any air
performed on the toeside wall of the halfpipe.
Frontside Rotation
Rotating the direction your front heel points.
Frontside Wall
The wall that your toes point to when you're riding
straight down a halfpipe. For goofy-footers it's
the left wall, for regular footers it's the
right.
Gay Twist
A Caballerial which includes a grab. See
Caballerial.
Goofy Footed
Riding on a snowboard with the right foot in the
forward position.
Grab
To grab either edge of the snowboard with one or
both hands.
Half-Cab
Cannot be performed in the halfpipe. It is the
freeriding version of the Caballerial in which one
rotates 180 degrees from fakie to forward off of a
straight jump. Also see Caballerial
and Gay
Twist.
Halfpipe
A snow structure built for freestyle snowboarding.
It consists of opposing radial transition walls of
the same height and size. Snowboarders utilize the
halfpipe to catch air and perform tricks by
traveling back and forth from wall to wall while
moving down the fall line. The following are some
recommended dimensions:
Handplant (Backside)
A 180 degree handplant in which both hands or the
rear hand may be planted on the lip of the wall and
the rotation is backside.
Handplant (Frontside)
A 180 degree handplant in which the front hand is
planted on the lip of the wall and the rotation is
frontside.
Handplant (Layback)
A 180 degree handplant in which the rear hand is
planted on the lip of the wall behind the take off
point and the rotation is frontside.
Hard Boots
Footwear designed for use in carving and racing.
Boots are stiff and may use hard plastics to
provide maximum support.
Ho Ho
An old-school general term given to any two handed
handplant.
Hucker
One who throws himself/herself wildly through the
air and does not land on his/her feet.
Iguana Air
The rear hand grabs the toe edge near the tail.
Made famous by Damian Sanders.
Indy Air
A true "Indy Air" is performed backside with the
rear hand grabbing between the bindings on the toe
edge while the rear leg is boned. Done correctly
the board will be even over high than the riders
head.
Invert
A trick where the head is beneath the level of the
board and the snowboarder balances on one or two
hands.
Inverted Aerial
A maneuver where the snowboarder becomes airborne
and upside down at any given moment.
Inverted 180
See Crippler.
Inverted 540
See McTwist.
Inverted 720 (720 McTwist)
An inverted aerial where the snowboarder performs a
720 degree rotational flip. In other words, the
snowboarder approaches the wall riding forward,
becomes airborne, rotates 720 degrees in a backside
direction while performing a front flip, and lands
riding fakie.
J-Tear
An invert where the athlete rotates roughly 540
degrees in a frontside direction while planting one
or both hands on the lip of the wall. Invented by
Mike Jacoby.
Japan Air
The front hand grabs the toe edge in front of the
front foot(mute), both knees are bent, the rear leg
boned, and the board is pulled to the level of the
head.
Jib
The act of riding on something other than snow,
i.e. rails, trees, garbage cans, logs.
Late
A term used to describe incorporating something
into a trick just before its' completion and
landing, i.e. a Method to Late 180 would mean doing
a method air and at the last possible second
rotating 180 degrees and landing fakie.
Lien Air
The front hand grabs the heel edge and the body
leans out over the nose. Named after skateboarder
Neil Blender. (Lien is Neil spelled backwards).
Lien Method Air
A cross between a Method and a Lien.
Lip
The top edge portion of the halfpipe wall. See
Coping.
Lip Trick
Any trick performed on or near the lip of the wall
of the halfpipe.
McEgg
An invert where the athlete plants the front hand
on the wall, rotates 540 degrees in a backside
direction, and lands riding forward.
McTwist
An inverted aerial where the athlete performs a 540
degree rotational flip. In other words, the athlete
approaches the halfpipe wall riding forward,
becomes airborne, rotates 540 degrees in a backside
direction while performing a front flip, and lands
riding forward. Named after skateboarder Mike
McGill. See Inverted
540
Melonchollie Air
The front hand reaches behind the front leg and
grabs the heel edge in-between the bindings while
the front leg is boned.
Method Air
The front hand grabs the heel edge, both knees are
bent, and the board is pulled to level of the head.
See Crossbone
Method Air.
Miller Flip
An invert where the halfpipe wall is approached
riding forward, the front hand is planted, a 360
degree frontside rotation is made, and the rider
lands riding fakie.
Misty Flip
The freeriding version of the McTwist. It is a
partially inverted 540 degree front flip that is
performed off of a straight jump. Therefore the
approach is riding forward and the landing is
fakie.
Mosquito Air
A halfpipe trick in which the front hand reaches
behind the front leg and grabs the heel edge
between the bindings. The front knee is then bent
to touch the board tuck knee style. See
Crooked
Crop Air. Mute Air
The front hand grabs the toe edge either between
the toes or in front of the front foot.
900 Air (a.k.a. nine)
The snowboarder rotates 900 degrees in the air and
lands riding fakie. In the halfpipe, the rider
approaches the wall riding forward, rotates 900
degrees, and lands riding forward.
Nollie
Much like an Ollie only you spring off of your nose
instead of your tail. See Ollie.
Nollie Frontflip
Springing off of the nose while going off of a jump
and leaning forward, allows you to do a
frontflip.
Nose Bonk
To hit an object with the nose of the
snowboard.
Nose Grab Air
The front hand grabs the nose of the snowboard.
Nose Poke Air
Any maneuver where you bone your front leg and
"poke" the nose of the snowboard in a direction
away from your body usually while grabbing, i.e.
Indy Nose Poke Air.
Nose Slide
To slide along the ground or an object solely on
the nose of the snowboard.
Nuclear Air
The rear hand reaches across the front of the body
and grabs the heel edge in front of the front
foot.
Ollie
A method to obtain air without a jump by first
lifting the front foot then lifting the rear foot
as you spring off of the tail. See
Nollie.
180 Air
The snowboarder rotates 180 degrees in the air and
lands riding fakie. In the halfpipe, the rider
approaches the wall riding forward, rotates 180
degrees, and lands riding forward.
Palmer Air
A kind of method where the grab is near the nose,
the board is pulled across the front of the body,
and the nose is pointed downward. Named after Shaun
Palmer.
Phillips 66
An invert where the athlete approaches the halfpipe
wall riding fakie, plants the rear hand on the lip
of the wall while doing a "front flip" and lands in
the transition riding forward. Named after
skateboarder Jeff Phillips.
Pop Tart
Airing from fakie to forward in the halfpipe
without rotation.
Rail Slide
To slide the rails of the snowboard onto almost
anything, other than a flat slope. Some good rail
sliding surfaces include: fallen tree
branches/logs, the coping of a halfpipe, a picnic
table.
Revert
To switch from riding fakie to forward, or from
forward to fakie, usually while the snowboard is
still touching the ground.
Roast Beef Air
The rear hand reaches between the legs and grabs
the heel edge between the bindings while the rear
leg is boned.
Rocket Air
The front hand grabs the toe edge in front of the
front foot (mute) and the back leg is boned while
the board points perpendicular to the ground.
Sad Plant
A term used to describe any handplant where the
front leg is boned for style.
Seatbelt Air
The front hand reaches across the body and grabs
the tail while the front leg is boned.
720 Air (a.k.a. seven)
The snowboarder rotates 720 degrees in the air and
lands riding forward. In the halfpipe, the rider
approaches the wall riding forward, rotates 720
degrees, and lands riding fakie. Of course, it may
also be performed switchstance by riding fakie and
landing riding forward.
Shifty Air
A grabless trick where the upper torso and lower
body are twisted in opposite directions and then
returned to normal. Usually the front leg is
boned.
Slob Air
The front hand grabs mute, the back leg is boned,
and the board is kept parallel with the ground.
Smith Grind
A lip trick where one slides with the coping
perpendicular to the snowboard, the front leg is
boned, and the nose is oriented below the coping
while the tail is above. This is another skate
trick that doesn't really make sense in
snowboarding.
Spaghetti Air
The rear hand reaches between the legs and behind
the front leg to grab the toe edge in front of the
front foot while the back leg is boned.
Stale Egg
An eggplant with a stalefish grab. See
Eggplant
and Stalefish.
Stalefish Air
The rear hand grabs the heel edge behind the rear
leg and in between the bindings while the rear leg
is boned. See Fresh
Fish Air.
Stalemasky Air
The front hand reaches between the legs and grabs
the heel edge between the bindings while the front
leg is boned.
Stalled
When a maneuver is performed such that the point of
emphasis in the maneuver is held or "stalled" for
an extended period of time. Usually the best time
to take a picture.
Stiffy Air
Any maneuver in which both legs are boned and a
grab is incorporated, i.e. Mute Stiffy.
Swiss Cheese Air
The rear hand reaches between the legs behind the
front leg and grabs the heel edge in front of the
front foot while the back leg is boned.
Switchstance
(Switch)
The term for performing a trick while riding fakie
(backwards). It is important to note that it's a
specific term given to a maneuver which is
performed exactly like riding forwards. The only
difference is the rider is going backwards, hence
the term "switched stance". Thus, any trick may be
performed switchstance. Also, see Fakie.
Tail Bonk
To hit an object with the tail of the snowboard.
See Tail
Tap.
Tail Grab Air
The rear hand grabs the tail of the snowboard.
Tail Poke
Any maneuver where you bone your rear leg and
"poke" the tail of the snowboard in a direction
away from your body, usually while grabbing.
Tail Slide
To slide along the ground or an object solely on
the tail of the snowboard.
Tail Tap
See Tail
Bonk.
Tail Wheelie
To ride solely on the tail of the snowboard with
the nose in the air.
Taipan Air
The front hand reaches behind the front foot and
grabs the toe edge between the bindings. The front
knee is then bent to touch the board tuck knee
style.
360 Air (a.k.a. three)
The snowboarder rotates 360 degrees in the air and
lands riding forward. In the halfpipe, the rider
approaches the wall riding forward, rotates 360
degrees, and lands riding fakie. This trick may
also be performed by riding fakie and landing
riding forwards; in which case it is called a
Caballerial. See Caballerial.
Tuck knee
A technique where one knee is bent and the ankle
bent sideways in order to touch the knee to the
snowboard between the bindings. (e.g.. Tuck Knee
Indy Air).
Tweaked
1. A term used to explain the emphasis of style in
a trick. In other words, if someone "tweaked out a
method" they would grab hard and create an emphasis
of the maneuver such that their ankles or other
joints may appear bent or twisted to a maximum
degree. 2. A term used to describe an injury. i.e.
"He tweaked his ankle." 3. Someone who isn't quite
right, "He is seriously tweaked."
Twin Tip
A type of snowboard designed for freestyle
snowboarding. It has an identical tip and a tail so
that the board may be ridden similarly in both
directions.
Vertical (Vert)
The vertical top portion of a wall in a halfpipe...
which allows the snowboarder to fly straight up
into the air; and not out of the pipe... or into
the pipe.
Wall
The wall of a halfpipe is comprised of a transition
and a vertical section.